Player Information
Name: Psi
Age: well north of 18
Contact Info:
PsiYamaneko or PM
Other Characters: None

Character Information
[Heavensward Spoilers ahead]
Name: Haurchefant Greystone
Canon: Final Fantasy XIV
Age: 28
Gender: Male
Canon Point: Post A Knight's Calling
Background Link: Wiki
Inventory:
Personality:

Flavor Abilities:
Strengths and Weaknesses:
Name: Psi
Age: well north of 18
Contact Info:
Other Characters: None

Character Information
[Heavensward Spoilers ahead]
Name: Haurchefant Greystone
Canon: Final Fantasy XIV
Age: 28
Gender: Male
Canon Point: Post A Knight's Calling
Background Link: Wiki
Inventory:
-suit of chain mail armor including steel gauntlets, greaves and a chain haubergeon. The haubergeon has a tear on the front and back.
-steel sword (gone upon arrival of course)
-kite shield with a unicorn sigil and a massive scar blasted through it. The heavy damage means it won't be able to take too many more hits.
Personality:
Uh, Lord Haur─I mean, Lord No-name, I think you made your point. You can stop now. Please.
The Elezen of Ishgard are not known for being pleasant people. They have been fighting a war against dragons for so long most of them have forgotten why. The war has consumed them, turning them cold and making them untrusting of any outsider who might be in league with dragons. A traveling adventurer or sellsword will have a hard time finding any hospitality from the Ishgardians in Coerthas. That is, unless they happen to stumble into Camp Dragonhead, a garrison run by Haurchefant Greystone de Fortemps.
Haurchefant was born the bastard son of Count Edmont de Fortemps. The Countess wanted nothing to do with the boy, as he was a constant reminder of her husband's betrayal. She often forbade him from taking part in family activities. As a boy he was hardly the loving individual he turned into as an adult. He was hot headed and moody. The kindness of his father and the friendship of a boy from next door saved him from becoming a wrathful man. The Count still raised him as his own, despite his wife's protests, and loved him dearly. The boy next door was calm and enjoyed his company immensely and quickly became a dear friend to him. These lessons in love and acceptance are ones Haurchefant has taken to heart as an adult. Unlike many others of his kind he is always willing to give people a fair chance, regardless of the circumstances of their birth. He works alongside sellswords, feeling they have a lot of skill to offer, and does trade with rising mercenary camps. When his friend's House fell under accusations of heresy, Haurchefant was one of their only allies. He stood by them even though he could have been accused of heresy himself for his association with them. As the Commander of Dragonhead he is fair and kind. His servants and knights all respect him for his joviality and warmth. He has a way of making everyone under him feel valued and important. During meals he sits with the servants and cheerfully converses with them. He takes his job as a knight very seriously and when he devotes himself to a cause, such as protecting people, he devotes himself to it entirely. Anyone who makes a friend in him has made a friend for life. When Haurchefant dies some of his knights and servants fall into so much grief that they almost can't function.
He's an idealist and a hopeless romantic when it comes to politics. In many ways he's a visionary and a dreamer, seeing possibilities in places where most others don't and he believes in these possibilities to his very core. His neighbors in Coerthas sometimes find it tedious so he's used to having doubters around him. It doesn't dampen his hopes at all. If he is in a terrible situation, he thinks it's best to help others trapped in the situation with him. For example he doesn't see the sense in the High Houses of his nation backstabbing each other when there are dragons to worry about and when the priestess of the heretics asked her men to stand down, Haurchefant intervened on her behalf to prevent soldiers from chasing after her. This doesn't mean he is never violent, of course. If someone triggers his temper he can flare up. If a loved one is in danger he will attack. Out of a sense of honor he'll never start a fight but he will always, always finish one.
Unfortunately some of the Countess seems to have rubbed off on his ego. Growing up, she was always quick to remind him of his place as a bastard, not someone destined to inherit power, not someone of any true worth. She forbade him from attending noble parties and gatherings, even when the Count asked him to come. While he never laments his past with her, it has had a role in shaping how he sees himself. He does not think little of himself, but he does see himself as a historical footnote compared to people more powerful than him either physically or politically. Those powerful figures are the ones he thinks can do real good in the world on a massive scale. To him, his life is worth less than theirs, a way of thinking that isn't helped by the martyr complex trained into all knights of Ishgard. Ishgardians see self-sacrifice as noble and this, combined with the sense of self worth ingrained into him through the Countess and his hierarchical society, means he would (and indeed does) die rather than let harm come to anyone around him. When the the player character went to confront one of the leaders of the dragon cult, Haurchefant got so worked up it took a number of his own men to physically restrain him from rushing out the door. This tendency to urgently latch on to heroic types means that, even though he is a leader, he will relegate himself to the roll of second banana in certain types of larger than life company.
Beneath the decorum and the gentle smiles, Haurchefant is a bit of a rogue. The rest of his people within Ishgard proper frown upon his willingness to fraternize with outsiders in the midst of a desperate war but he does it anyway, despite his awareness of official disapproval. Many also see him as friendly, yes, but also eccentric. Even Haurchefant's own servants admit that he has his odd ways. They aren't wrong. While he presents himself well he is definitely a man with some strange habits and wild passions. When he gets excited, which is often since he is very excitable, he makes broad, sweeping hand gestures that can cause people to stare worriedly at him. His way of speaking is flowery and he tends to "wax lyrical" about topics he's passionate about. Sometimes he says things that are so outlandish those around him are sure he's joking. It's only when they think about it later that they realize he isn't. Even if he says something in a joking manner there is often a bit of earnestness beneath it.
He is not a man prone to introspection, preferring to express himself physically in the heat of the moment without stopping to think about it first. As much as he tries to be a noble knight when first meeting people, those close to him immediately know when he's upset or happy and why. This lack of introspection means he also lacks the ability to really think ahead about things. He's too busy worrying about others to really know the landscape of his own mind. He advises people to never rush blindly into combat yet he does it himself constantly when he thinks somebody might get hurt. Since he is Commander of a community in his own world this causes his knights a good deal of stress, and he isn't even aware of it. Separate him from his knights and this tendency will probably only get worse.
One of the guiding principles in Haurchefant's life as a knight and a protector is strength. He feels very drawn to it. According to him, some of that comes from his birth mother who was a beautiful and good woman but very, very frail. After she passed he became fascinated with people who possessed spiritual and physical fortitude in equal measure. This fascination can be painfully obvious. Haurchefant is obsessed with fitness. The shirtless men around his camp are doing endurance training and Haurchefant himself is known to always be mindful of his diet and has been rushing around shirtless, swinging weapons since he was a little boy. He even gives a chocobo to the player character that is noted to be "slightly more muscular" than expected. Strength, he thinks, is beauty. If he encounters someone who has a fit body and an adventurous spirit he is drawn to them which means he is gleefully and openly bisexual. This is a man who once roamed Gridania in a horse mask (to mediate an argument on which was better: horse or chocobo?) and used the occasion to ask the player character if he could mount them, ordered leather harnesses from the leatherworkers of Coerthas and who ordered a Cascadier uniform for the player character. (Unfortunately for poor Haurchefant the caravan carrying the uniform was attacked by heretics and the player character never got it. He was disappointed since "frippery so revealing" is hard to find in his frozen country.)
Any passing adult adventurer he will probably feel drawn to. Anyone who can survive wandering Eorzea (or any other world with a high mortality rate and a ton of monsters) is someone with physical and spiritual fortitude. One sellsword mentions it being hard to work in Dragonhead with that "one knight" watching him "like a hawk". It should be noted that despite his open, friendly nature it is rare, though not unheard of by any means, for him to actually be physically intimate with someone or even casually touch someone. Of course, gentle flirting and innuendo will still slip into his speech and he can sometimes lean a bit too far into someone's personal space. If someone really does fascinate him enough he will try to find a subtle way of inviting them into his bed. Sometimes he just can't contain it. Mercifully, Haurchefant is a gentleman and will back off if he suspects he's making anyone uncomfortable and he never does anything without permission.
Of course in a setting outside his own his preferences in partner are not too likely to come up. His sexuality, therefor, should be taken as one of the many ways in which Haurchefant has a lust for life. He enthusiastically embraces new experiences in their many forms and is open to anything or anyone.
He's an official, very competent at his job even if he gets in trouble for his choice in allies sometimes. Sure, he's an eccentric but he can still present himself with dignity and decorum and knows when it's time to be serious. If you come to him for help, he will help you to the best of his ability, protect you from harm and serve you mulled wine or hot cocoa. Haurchefant is a true friend once someone has earned his friendship, albeit an odd and overly excitable one. He does try his best to keep his eccentricities close to his chest out of political interest but anyone getting to know him will see them sooner or later. That's a matter of "when" they see them, not "if". Decorum can only contain so much of such a big personality.

Flavor Abilities:
Haurchefant is incredibly strong and agile. It's not to superhuman capabilities but he takes his own physical health seriously and is fascinated by strength and muscle. He might not be quite at the level of an Olympian but he's close.
His hearing and eyesight, since they were naturally high to begin with and he, as a warrior, is trained to be alert, will also still be very good just not at Elezen levels. Elezen visual acuity is naturally around that of a bird of prey's (20/2). Arriving in game his will be bumped back to 20/10, the natural limit of a naked human eye. This change will take some adjusting to. While trained in combat, Haurchefant has never demonstrated knowledge in how to use a bow or sling so his sight will not magically make him a ranged attacker. It will, however, help him scout ahead of people which he has done before in his own world. His hearing will be slightly better than that of a human of his age but not outside the human range of 20 Hz to 20 kHz.
He is also very tall and long-limbed but that's a drawback more often than it is a benefit in survival situations.
Normally he also has the Blood of Ratatoskr in his veins, which would cause him to turn into a dragon if he drank dragon's blood, but he'll lose that in coming to the game. The Blood of Ratatoskr will just be lingering within him enough to make his blood medically bizarre, which doesn't benefit him (or anyone else) at all.
In summary: He's a healthy, hearty fellow with keen senses and weird blood. His levels of health will likely fluctuate, however. He won't have access to trade routes to keep a flow of food passing through his hands.
Strengths and Weaknesses:
Strengths Haurchefant is charismatic and kind. His big heart allows him to be open minded about things most of his people are not. He is also a talented fighter and will fight to the bitter end for a principle or a loved one. While he prefers peace his capacity for violence is considerable, making him extremely dangerous when pushed too hard. He may not start fights but he always finishes them.
Despite his noble upbringing he is not afraid to challenge authority or find ways to sneak around it if he thinks it would be for the greater good. He is a decent strategist with a war room in his own world. He knows how to maneuver troops but, sadly, this sense of strategy does not include himself.
Weaknesses His intense loyalty could be easily taken advantage of by anyone who can figure out how he ticks, which isn't hard to do. He wears his heart on his sleeve more than he realizes. He also tends to undervalue himself when he's around heroic types. This means he can easily latch on to heroes and champion their causes to the point that he becomes blind to anyone else around him. He may be a leader in his own world but it's easy for him to play the roll of second banana. This can lead to him rushing, unthinking, into dangerous situations. If he risks his own life to save someone he's deemed as being more important than him then so be it. Whatever level headedness he possesses when commanding his own troops is immediately forgotten if someone he loves is threatened. In these situations he can act irrationally and violently.
His eccentricities are also a turn off for some, as not everyone shares his odd sense of humor or appreciates his flirtatious advances. The awkward situations he can create are a social weakness, but not one he minds very much. He'll apologize if he makes someone uncomfortable but it's very hard for him to feel embarrassed.
Heart and instinct guide his hand more so than thought. This can lead to the above mentioned recklessness. He's well learned, fairly wise and not at all stupid but he is not a deep thinker either. He's more poet than scholar.
Outside of his personality he has the weakness of mortality. His people may be naturally long lived but they'll die when hit by a bullet just like any human.