silverfuller: WARNING: Icons contain SPOILERS (Default)
2017-02-07 11:25 am

[network; voice] @haurchefant; Night 206 [open]

Good evening, my friends!

A few nights ago my companions and myself met up with Vanitas and were set upon by monsters. As you can plainly see-or, ah, hear-we are well enough.

The event got me thinking on a conversation I had with Alphonse some days past. How big must a group be to attract unwanted attention?

Thus far it seems to be five. My companions and I are four and we travel unharassed but meet with trouble when that number becomes more.

I wonder if anyone else has had similar experiences?
silverfuller: WARNING: Icons contain SPOILERS (Default)
2017-01-20 03:01 pm

(no subject)

Day 195-196
-Recovering from event. No movements.-

Day 197
Character Movements
Starting Location: QQ6-222
Travel:
PP6-215 (thorough search)
Ending Location: PP6-215
Notes: Traveling with Francel, Aymeric and Estinien

Day 198
Character Movements
Starting Location: PP6-215
Travel:
QQ6
RR6-219 (thorough)
Ending Location: RR6-219 (thorough)
Notes: Traveling with Francel, Aymeric and Estinien

Day 199
Character Movements
Starting Location: RR6-219
Travel:
SS6-220 (thorough)
Ending Location: SS6-220 (thorough)
Notes: Traveling with Francel, Aymeric and Estinien

Day 200
Character Movements
Starting Location: SS6-220
Travel:
TT6
UU6
???
Ending Location: ???
Notes: Traveling with Francel, Aymeric and Estinien
silverfuller: WARNING: Icons contain SPOILERS (Default)
2016-12-29 11:35 pm

(no subject)

(previous IC month covered under Francel's movements)

Day 190
Character Movements
Starting Location: Y6 - 124
Travel:
Z6
AA6
BB6
CC6-182 (thorough after lockdown)
Ending Location: CC6-182
Notes: Traveling with Francel, Aymeric and Estinien

Day 191
Character Movements
Starting Location: CC6-182
Travel:
DD6
EE6-199
MM6-221
Ending Location: MM6-221
Notes: Traveling with Francel, Aymeric and Estinien

Day 192
Character Movements
Starting Location: MM6-221
Travel:
NN6
OO6
PP6
QQ6-222 (thorough after lockdown)
Ending Location: QQ6-222
Notes: Traveling with Francel, Aymeric and Estinien

Days 193-194
-World Event, no movement-
silverfuller: WARNING: Icons contain SPOILERS (Default)
2016-09-26 01:38 pm

(no subject)

159 Character Movements
Starting Location: HH6-200
Travel:
HH6-199 (museum)
EE6
DD6-183
Ending Location: DD6-183
Notes: Haurchefant, Estinien and Francel take a quick trip to ease the cabin fever.

160 Movements
Starting Location: DD6-183
Travel:
EE6
HH6-199
Ending Location: HH6-199
Notes: Haurchefant, Estinien and Francel rejoin Aymeric and Merlwyb back in the museum.

161-162 Movements
They walk up to the wall (HH6-200) on morning of 161. Haurchefant, Francel, Aymeric, Estinien and Merlwyb continue to dig.


Search Request
Areas Searched:
HH6-200
Anything Else? MOAR DIGGING. The Ishgardians + Pirate Queen continue to muscle their way through the debris. When voices start to call from the other side they will attempt to shout back and determine what sort of beings the voices are coming from.
silverfuller: WARNING: Icons contain SPOILERS (Default)
2016-08-21 10:16 am

(no subject)


146
Character Movements

Starting Location: GG6-199
Travel:
GG6-199
FF6-199
EE6-199 (they sleep near the entrance)
Ending Location: EE6-199
Notes: Traveling with Francel


147
Character Movements

Starting Location: EE6-199
Travel:
DD6
CC5-176 (thorough after lockdown)
Ending Location: CC5-176
Notes: Getting pretty hungry, they slow down in the tunnels. Traveling with Francel.


148
Character Movements

Starting Location: CC5-176
Travel:
CC6
BB6-181 (thorough after lockdown)
Ending Location: BB6-181
Notes: Traveling with Francel


149
Character Movements

Starting Location: BB6-181
Travel:
AA6-189
Ending Location: AA6-189
Notes: Traveling with Francel


150
Character Movements

Starting Location: AA6-189
Travel:
Z6
Y6-124
Ending Location: Y6-124
Notes: Traveling with Francel
silverfuller: ('N seòmar glaist' 'nam fheòil)
2015-09-21 08:09 pm

Haurchefant of the Silver Fuller [Snowblind]

Player Information

Name: Psi
Age: well north of 18
Contact Info: [plurk.com profile] PsiYamaneko or PM
Other Characters: None



Character Information

[Heavensward Spoilers ahead]

Name: Haurchefant Greystone
Canon: Final Fantasy XIV
Age: 28
Gender: Male
Canon Point: Post A Knight's Calling
Background Link: Wiki
Inventory:
-suit of chain mail armor including steel gauntlets, greaves and a chain haubergeon. The haubergeon has a tear on the front and back.
-steel sword (gone upon arrival of course)
-kite shield with a unicorn sigil and a massive scar blasted through it. The heavy damage means it won't be able to take too many more hits.


Personality:



Uh, Lord Haur─I mean, Lord No-name, I think you made your point. You can stop now. Please.


The Elezen of Ishgard are not known for being pleasant people. They have been fighting a war against dragons for so long most of them have forgotten why. The war has consumed them, turning them cold and making them untrusting of any outsider who might be in league with dragons. A traveling adventurer or sellsword will have a hard time finding any hospitality from the Ishgardians in Coerthas. That is, unless they happen to stumble into Camp Dragonhead, a garrison run by Haurchefant Greystone de Fortemps.

Haurchefant was born the bastard son of Count Edmont de Fortemps. The Countess wanted nothing to do with the boy, as he was a constant reminder of her husband's betrayal. She often forbade him from taking part in family activities. As a boy he was hardly the loving individual he turned into as an adult. He was hot headed and moody. The kindness of his father and the friendship of a boy from next door saved him from becoming a wrathful man. The Count still raised him as his own, despite his wife's protests, and loved him dearly. The boy next door was calm and enjoyed his company immensely and quickly became a dear friend to him. These lessons in love and acceptance are ones Haurchefant has taken to heart as an adult. Unlike many others of his kind he is always willing to give people a fair chance, regardless of the circumstances of their birth. He works alongside sellswords, feeling they have a lot of skill to offer, and does trade with rising mercenary camps. When his friend's House fell under accusations of heresy, Haurchefant was one of their only allies. He stood by them even though he could have been accused of heresy himself for his association with them. As the Commander of Dragonhead he is fair and kind. His servants and knights all respect him for his joviality and warmth. He has a way of making everyone under him feel valued and important. During meals he sits with the servants and cheerfully converses with them. He takes his job as a knight very seriously and when he devotes himself to a cause, such as protecting people, he devotes himself to it entirely. Anyone who makes a friend in him has made a friend for life. When Haurchefant dies some of his knights and servants fall into so much grief that they almost can't function.

He's an idealist and a hopeless romantic when it comes to politics. In many ways he's a visionary and a dreamer, seeing possibilities in places where most others don't and he believes in these possibilities to his very core. His neighbors in Coerthas sometimes find it tedious so he's used to having doubters around him. It doesn't dampen his hopes at all. If he is in a terrible situation, he thinks it's best to help others trapped in the situation with him. For example he doesn't see the sense in the High Houses of his nation backstabbing each other when there are dragons to worry about and when the priestess of the heretics asked her men to stand down, Haurchefant intervened on her behalf to prevent soldiers from chasing after her. This doesn't mean he is never violent, of course. If someone triggers his temper he can flare up. If a loved one is in danger he will attack. Out of a sense of honor he'll never start a fight but he will always, always finish one.

Unfortunately some of the Countess seems to have rubbed off on his ego. Growing up, she was always quick to remind him of his place as a bastard, not someone destined to inherit power, not someone of any true worth. She forbade him from attending noble parties and gatherings, even when the Count asked him to come. While he never laments his past with her, it has had a role in shaping how he sees himself. He does not think little of himself, but he does see himself as a historical footnote compared to people more powerful than him either physically or politically. Those powerful figures are the ones he thinks can do real good in the world on a massive scale. To him, his life is worth less than theirs, a way of thinking that isn't helped by the martyr complex trained into all knights of Ishgard. Ishgardians see self-sacrifice as noble and this, combined with the sense of self worth ingrained into him through the Countess and his hierarchical society, means he would (and indeed does) die rather than let harm come to anyone around him. When the the player character went to confront one of the leaders of the dragon cult, Haurchefant got so worked up it took a number of his own men to physically restrain him from rushing out the door. This tendency to urgently latch on to heroic types means that, even though he is a leader, he will relegate himself to the roll of second banana in certain types of larger than life company.

Beneath the decorum and the gentle smiles, Haurchefant is a bit of a rogue. The rest of his people within Ishgard proper frown upon his willingness to fraternize with outsiders in the midst of a desperate war but he does it anyway, despite his awareness of official disapproval. Many also see him as friendly, yes, but also eccentric. Even Haurchefant's own servants admit that he has his odd ways. They aren't wrong. While he presents himself well he is definitely a man with some strange habits and wild passions. When he gets excited, which is often since he is very excitable, he makes broad, sweeping hand gestures that can cause people to stare worriedly at him. His way of speaking is flowery and he tends to "wax lyrical" about topics he's passionate about. Sometimes he says things that are so outlandish those around him are sure he's joking. It's only when they think about it later that they realize he isn't. Even if he says something in a joking manner there is often a bit of earnestness beneath it.

He is not a man prone to introspection, preferring to express himself physically in the heat of the moment without stopping to think about it first. As much as he tries to be a noble knight when first meeting people, those close to him immediately know when he's upset or happy and why. This lack of introspection means he also lacks the ability to really think ahead about things. He's too busy worrying about others to really know the landscape of his own mind. He advises people to never rush blindly into combat yet he does it himself constantly when he thinks somebody might get hurt. Since he is Commander of a community in his own world this causes his knights a good deal of stress, and he isn't even aware of it. Separate him from his knights and this tendency will probably only get worse.

One of the guiding principles in Haurchefant's life as a knight and a protector is strength. He feels very drawn to it. According to him, some of that comes from his birth mother who was a beautiful and good woman but very, very frail. After she passed he became fascinated with people who possessed spiritual and physical fortitude in equal measure. This fascination can be painfully obvious. Haurchefant is obsessed with fitness. The shirtless men around his camp are doing endurance training and Haurchefant himself is known to always be mindful of his diet and has been rushing around shirtless, swinging weapons since he was a little boy. He even gives a chocobo to the player character that is noted to be "slightly more muscular" than expected. Strength, he thinks, is beauty. If he encounters someone who has a fit body and an adventurous spirit he is drawn to them which means he is gleefully and openly bisexual. This is a man who once roamed Gridania in a horse mask (to mediate an argument on which was better: horse or chocobo?) and used the occasion to ask the player character if he could mount them, ordered leather harnesses from the leatherworkers of Coerthas and who ordered a Cascadier uniform for the player character. (Unfortunately for poor Haurchefant the caravan carrying the uniform was attacked by heretics and the player character never got it. He was disappointed since "frippery so revealing" is hard to find in his frozen country.)

Any passing adult adventurer he will probably feel drawn to. Anyone who can survive wandering Eorzea (or any other world with a high mortality rate and a ton of monsters) is someone with physical and spiritual fortitude. One sellsword mentions it being hard to work in Dragonhead with that "one knight" watching him "like a hawk". It should be noted that despite his open, friendly nature it is rare, though not unheard of by any means, for him to actually be physically intimate with someone or even casually touch someone. Of course, gentle flirting and innuendo will still slip into his speech and he can sometimes lean a bit too far into someone's personal space. If someone really does fascinate him enough he will try to find a subtle way of inviting them into his bed. Sometimes he just can't contain it. Mercifully, Haurchefant is a gentleman and will back off if he suspects he's making anyone uncomfortable and he never does anything without permission.

Of course in a setting outside his own his preferences in partner are not too likely to come up. His sexuality, therefor, should be taken as one of the many ways in which Haurchefant has a lust for life. He enthusiastically embraces new experiences in their many forms and is open to anything or anyone.

He's an official, very competent at his job even if he gets in trouble for his choice in allies sometimes. Sure, he's an eccentric but he can still present himself with dignity and decorum and knows when it's time to be serious. If you come to him for help, he will help you to the best of his ability, protect you from harm and serve you mulled wine or hot cocoa. Haurchefant is a true friend once someone has earned his friendship, albeit an odd and overly excitable one. He does try his best to keep his eccentricities close to his chest out of political interest but anyone getting to know him will see them sooner or later. That's a matter of "when" they see them, not "if". Decorum can only contain so much of such a big personality.




Flavor Abilities:
Haurchefant is incredibly strong and agile. It's not to superhuman capabilities but he takes his own physical health seriously and is fascinated by strength and muscle. He might not be quite at the level of an Olympian but he's close.

His hearing and eyesight, since they were naturally high to begin with and he, as a warrior, is trained to be alert, will also still be very good just not at Elezen levels. Elezen visual acuity is naturally around that of a bird of prey's (20/2). Arriving in game his will be bumped back to 20/10, the natural limit of a naked human eye. This change will take some adjusting to. While trained in combat, Haurchefant has never demonstrated knowledge in how to use a bow or sling so his sight will not magically make him a ranged attacker. It will, however, help him scout ahead of people which he has done before in his own world. His hearing will be slightly better than that of a human of his age but not outside the human range of 20 Hz to 20 kHz.

He is also very tall and long-limbed but that's a drawback more often than it is a benefit in survival situations.

Normally he also has the Blood of Ratatoskr in his veins, which would cause him to turn into a dragon if he drank dragon's blood, but he'll lose that in coming to the game. The Blood of Ratatoskr will just be lingering within him enough to make his blood medically bizarre, which doesn't benefit him (or anyone else) at all.

In summary: He's a healthy, hearty fellow with keen senses and weird blood. His levels of health will likely fluctuate, however. He won't have access to trade routes to keep a flow of food passing through his hands.


Strengths and Weaknesses:

Strengths Haurchefant is charismatic and kind. His big heart allows him to be open minded about things most of his people are not. He is also a talented fighter and will fight to the bitter end for a principle or a loved one. While he prefers peace his capacity for violence is considerable, making him extremely dangerous when pushed too hard. He may not start fights but he always finishes them.

Despite his noble upbringing he is not afraid to challenge authority or find ways to sneak around it if he thinks it would be for the greater good. He is a decent strategist with a war room in his own world. He knows how to maneuver troops but, sadly, this sense of strategy does not include himself.

Weaknesses His intense loyalty could be easily taken advantage of by anyone who can figure out how he ticks, which isn't hard to do. He wears his heart on his sleeve more than he realizes. He also tends to undervalue himself when he's around heroic types. This means he can easily latch on to heroes and champion their causes to the point that he becomes blind to anyone else around him. He may be a leader in his own world but it's easy for him to play the roll of second banana. This can lead to him rushing, unthinking, into dangerous situations. If he risks his own life to save someone he's deemed as being more important than him then so be it. Whatever level headedness he possesses when commanding his own troops is immediately forgotten if someone he loves is threatened. In these situations he can act irrationally and violently.

His eccentricities are also a turn off for some, as not everyone shares his odd sense of humor or appreciates his flirtatious advances. The awkward situations he can create are a social weakness, but not one he minds very much. He'll apologize if he makes someone uncomfortable but it's very hard for him to feel embarrassed.

Heart and instinct guide his hand more so than thought. This can lead to the above mentioned recklessness. He's well learned, fairly wise and not at all stupid but he is not a deep thinker either. He's more poet than scholar.

Outside of his personality he has the weakness of mortality. His people may be naturally long lived but they'll die when hit by a bullet just like any human.
silverfuller: (S b'fhearr gun robh mi 'r ais a-rithis)
2015-08-16 01:24 am

Visualosity



A knight lives to serve, Father─to aid those in need!
There is no greater calling for a knight than to save the life of his fellow man. I swear to you, on the sigil of our house, that I shall do this and make you proud.

♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦


































♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦
Haurchefant, be reasonable....
silverfuller: (De ni mi ma chaill mi 'n t-each)
2015-08-09 03:25 pm

IC Contact


@haurchefant


Voicemail | Video | Text
[This user has left no outgoing message]

silverfuller: WARNING: Icons contain SPOILERS (Default)
2015-07-21 12:08 pm

Permissions


Lord Haurchefant of the Silver Fuller





character info.
NAME. Lord Haurchefant Greystone de Fortemps
CANON. Final Fantasy XIV
SPECIES. Elezen (Wildwood)
GENDER. Male
AGE. 28
HEIGHT&WEIGHT. roughly 6'9" around 225lbs (after some weight loss since arrival)
APPEARANCE. picture.
STATUS. | Sore | Exposure Effect PAIN lvl 3
ARRIVAL. Arrived Day 042 | Square X1
BEACON STATUS. Off


developments.
POSSESSIONS.
-suit of armor including greaves, gauntlets, arming doublet and a scarred haubergeon
-black kite shield with a unicorn sigil and a massive scar blasted through it
-small backpack (starter gear)
-black coat (starter gear)
-broom handle (Building 60, Day 53) (Given to Emmanellain, Day 93)
-whistle (Building 29, Day 56)
-glasses (from Clayton)
-straight razor (Building 50, Day 58)
-scissors (Building 49, Day 72)
-mixing bowl (Building 58, Day 73)
-coffee mug (Building 58, Day 73) [Frequently carried in hands, or handle slung through back strap]
-hand towel (Building 53, Day 82)
-bar of soap (Building 53, Day 82)
-fire poker (Building 40, Day 91)
-dilaudid (from Zell, Day 95) [Small amount]
-throw blanket (Day 95) [also used as a bindle with the fire poker, carrying mixing bowl]
-scotch tape (Building 100, Day 96)
-toothbrush (from Kunsel)
-water bottle (from Kunsel)

WEAPONS.
-broom handle
-fire poker
-

EXPLORATION. Has explored the eastern, southern and western portions of the residential zone. Has explored most of the tunnels.
-daily movement
-new movements

GOALS. Current goal is to find food. Beyond that he intends to protect everyone around him and find them a way out of here. Wish him luck on that.
permissions.
TRIGGERS. None to speak of for the player.

It is hard to push Haurchefant's buttons but he has a few exposed nerves if you know where to look. Topics of bastard children or "whore-sons" may cause him to bristle. Threaten anyone he's sworn himself to protect and he'll come at you.

MEDICAL INFO. He has dragon magic in his veins. This doesn't seem to give him any unique qualities but if your character takes a sample of his blood or drinks it they may note something unusual.

Physically, he is in good health. He is obsessed with strength and does his best to keep himself strong. Beneath the armor he has more bulk than one might expect from an Elezen, though he is still naturally slender as all of his people are.

MENTAL INFO. Haurchefant is an eccentric but mentally fairly sound. Some things will set him off but he currently has a grasp on his temper.
FLIRTING. He's probably been flirting with your character this whole time in his own eccentric way so go ahead.
PHYSICAL CONTACT. He's fine with being touched. If it gets to be too much he'll just try to extract himself from the situation.
ROMANCE/SEXUAL RELATIONS. I never plan this sort of thing, so, only if something happens organically in play. Lord Haurchefant is pretty liberal with his erm...warmth...so it's not out of the question. Haurchefant's mind is mostly set on surviving another day, however, not on relationships, despite what his flirtatiousness might lead people to think.
INJURE/KILL. He is a talented "sword and board" fighter. Outside of friendly sparring, he will keep fighting until he wins or is killed. If he flees it's only to regroup and come back into the fray. He will always finish a fight if someone starts one.

As for injury and death, if it makes sense for a plot I'll probably be fine with it.

DEVICE HACKING. Ask first. I'll probably be okay with it. If the thread is marked "hackable" already then go for it.
THREADJACKING. Threadjack at will
FOURTH WALL. I'd rather not break the fourth wall with him, but I doubt this would be an issue.
ANYTHING ELSE. This is my first time playing this character ever so if anything feels off I encourage you to let me know.
GIVEN PERMISSIONS.

(nothing noteworthy as of yet)


opt out: If you would rather have your characters not interact with him at all you can PM me or contact me on the screened HMD. He isn't an antagonistic character but he IS very enthusiastic and can latch on to people or just be generally over excited about things. I know not everyone is into that kind of CR.





--PERMISSIONS FORM---




[based on form from [community profile] exitvoid]
silverfuller: (De ni mi ma chaill mi 'n t-each)
2015-07-20 09:21 am

Contact





CONTACT
PLAYER: Psi [personal profile] psi_yamaneko
PLURK: [plurk.com profile] PsiYamaneko
PRIVATE MESSAGE: here
silverfuller: (Fhathast an lamhan duine no dithis)
2015-07-16 08:13 pm

HMD

HMD


-Tracking off
-Anon enabled
-Screened (can unscreen individual comments/threads on request)